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So yeah, I kept seeing people call Blood Wave a flashy meme, then I took it into Season 13 Pit pushes and it absolutely deleted stuff. I'm not even talking low Torment farming either. Once I got the loop going and finished a couple missing pieces, which I honestly ended up patching through Diablo 4 Items because my RNG was being disgusting, the build stopped feeling like an ult gimmick and started feeling straight busted. Ngl, in the Lord of Hatred meta this is one of the few Necro setups that can boss, speed farm, and still not fold when the screen gets messy.
Thing is, the old version people remember was way too all-in on Overpower. That's not why it slaps now. The sauce is Aspect of Ultimate Shadow turning Blood Wave into Shadow damage, then Shadowblight doing the heavy lifting while the wave zones keep ticking. I tested a more "pure blood" setup first and it felt mid. Swapped to the Shadow conversion package, added Kessime's Legacy, and the difference was stupid. Packs froze, wave overlap hit harder, and bosses actually melted instead of just getting chunked. I saw some players throwing around trillion damage claims and I'm not 100% sure on exact numbers, but it definitely feels like one of those builds where your prep window matters more than your sheet DPS.
Look, if you don't have Fastblood, don't bother yet. Seriously. Most of the hype comes from Blood Orb pickup cutting your ultimate cooldown so hard that Blood Wave starts feeling almost permanent in dense content. And since Blood Wave makes Orbs, you get that dumb feedback loop where more mobs actually means more casts. I've been using Decrepify and a Lucky Hit-heavy setup to smooth it out, and in Infernal Hordes the thing pretty much plays itself once it starts rolling. I know everyone's been chasing whatever the cleanest Pit pusher is after the patch, but this one scales with chaos in a way most caster builds don't.
It's not really a spam build. That's why I think some players bounce off it too early. In my runs, the damage jumps when I group first, lock stuff down, then send the wave through a pile instead of panic-casting on cooldown. Bone Prison into Blight setup felt way better than just fishing solo targets, and Bloodless Scream did more work than I expected for control. But yeah, there are gaps. Haven't tested every variant with max attack speed breakpoints, and Essence can still feel annoying if your gear's scuffed. So if your version feels clunky, it's probably not because the build is fake. It's because half the build is item checks.
Honestly, I think Blood Wave Necro is goated right now and people still underrate it because the setup looks jank on paper. It's not beginner-friendly, and if you're missing key stuff it'll feel terrible, but once it clicks it's way better than the "fun but inconsistent" label people keep giving it. I even pointed a guildie toward a Mythic Prankster Dungeon Carry Run when he needed help getting his endgame farm rolling, and after that he finally saw why the build's all over Reddit again. Curious what everyone else thinks?
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